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NBA Season Preview: Stats Are Your Friends, But You Need Better Friends

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With the start of the 2011-2012 NBA season only weeks away at this point, I wanted to take this opportunity to pass along a few general concepts and specific stats that can greatly enhance an NBA fan's appreciation of the finer points of the game. Back of the basketball card stats (Pts/gm, Reb/gm, Ast/gm, etc.) and standard game box scores undeniably represent a familiar and comfortable style of analysis deeply embedded in the lexicon of NBA fans everywhere, but it is important to know that intelligent efforts have been made to interpret and express the information provided in traditional box scores in more meaningful ways.

I would never defend traditional box scores as the best available information on individual performance in a basketball game, and seriously better alternatives exist for those more serious about detailed events in the game, but this post is starting small by showing some ways you can learn more precise things just by repackaging information in those old, faithful box scores. As far as I am concerned, you can never have too much information, and every attempt to achieve a deeper understanding of player performance has something to teach us all about how to watch and enjoy basketball on a deeper intellectual level. Here are just a few basic concepts to keep on your mind when the NBA gets back to business. Enjoy.

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(1) Possessions are the indisputable essence of performance analysis in basketball. The singular goal in every game of basketball is to outscore your opponent, and each opportunity to score points (or to prevent the other team from scoring points) comes in the form of a possession. Possessions always alternate between teams within a game, so in a head-to-head matchup each team will use roughly the same number of possessions. Therefore, the team using their possessions more efficiently in a given game will win.

None of the statements above may seem very controversial at first blush, but many people still mistakenly rely on per game measures of offense and defense when attempting to assess and compare the effectiveness of different NBA teams. The problem with relying on per game measurements (points scored per game and points allowed per game) for this purpose is that teams play at a variety of different "paces" when not in direct competition, and thus per game measurements inadvertently obscure true team efficiency. Here is an example that highlights the problem:

Example: Team X is a run and gun team that averages a stunning 108.8 points per game, which is the second highest points per game average in the NBA. Meanwhile, Team Y is a plodding team that thrives in half-court sets and averages only 98.1 points per game, which is the 21st-ranked average in the NBA. Team X appears to be a superior offensive team based on per game numbers, but we intuitively know that Team X has more opportunities to score in each game because they play at a much faster pace than Team Y. So how much bias does style of play introduce into the comparison? Let's see how each team grades out on a per possession basis.

Despite the lofty per game scoring numbers, Team X really only scores 1.054 points per possession, which is the fourteenth most efficient in the NBA. Meanwhile, Team Y scores 1.080 points per possession, which is the seventh most efficient in the NBA. Team Y actually has an offense that is significantly more efficient than the offense of Team X. Although the difference seems small when expressed on a per possession basis, it is often expressed on a per 100 possession basis (usually called Offensive Efficiency and Defensive Efficiency) to put the important differences in efficiency in a more digestible form. Team X has an Offensive Efficiency of 105.4, while Team Y has an Offensive Efficiency of 108.0. Even though Team Y plays at a slower pace than Team X, Team Y clearly superior offense because Team Y uses its possession more effectively.

Note: In case you were interested, Team X is the 09-10 Golden State Warriors (25 wins - 56 losses). Team Y is the 09-10 Portland Trailblazers (50 wins - 32 losses).

Here is the ultimate point I am trying to make about focusing on points per possessions: the only reason we take the effort to make comparisons between the offensive or defensive numbers of different teams is to help determine which team actually has the better offense or defense. Per game measures of offense/defense are inaccurate measurements because they obscure true efficiency by failing to account for pace. Per possession measures of offense/defense precisely capture team efficiency because effectiveness is measured with regard to each opportunity a team will have.

If we make a comparison between teams, why not take the effort to use the measurement that most precisely expresses what we are actually interested in? Offensive Efficiency and Defensive Efficiency give us the precision we desire to make meaningful comparisons between teams, and that is why these measurements should be used in place of any per game stats.

Quality Comparison of Top 10 Defensive Teams From 2010-11 NBA Season

For Pts/ 100 possessions (Defensive Efficiency) and Pts/ Game

Team

Def Eff.

Team

Pts/Gm

Chicago Bulls

97.4

Boston Celtics

91.1

Boston Celtics

97.8

Chicago Bulls

91.3

Orlando Magic

98.9

Milwaukee Bucks

92.7

Milwaukee Bucks

99.9

Orlando Magic

93.7

Miami Heat

100.7

New Orleans Hornets

94

Los Angeles Lakers

101.3

Miami Heat

94.6

Dallas Mavericks

102.3

Portland Trailblazers

94.8

Memphis Grizzlies

102.5

Los Angeles Lakers

95.4

New Orleans Hornets

102.5

Atlanta Hawks

95.8

Philadelphia 76ers

102.5

Dallas Mavericks

96

Quality Comparison of Top 10 Offensive Teams From 2010-11 NBA Season

For Pts/ 100 possessions (Offensive Efficiency) and Pts/ Game

Team

Off Eff.

Team

Pts/Gm

Denver Nuggets

109.5

Denver Nuggets

107.5

San Antonio Spurs

109.4

New York Knicks

106.5

Miami Heat

109.3

Houston Rockets

105.9

Oklahoma City Thunder

108.6

Phoenix Suns

105

New York Knicks

108.3

Oklahoma City Thunder

104.8

Houston Rockets

108

San Antonio Spurs

103.7

Los Angeles Lakers

107.9

Golden State Warriors

103.4

Dallas Mavericks

107.6

Miami Heat

102.1

Phoenix Suns

107

Los Angeles Lakers

101.5

Portland Trail Blazers

105.6

Minnesota Timberwolves

101.1


Traditional box scores record many meaningful events (made/missed FG, made/missed FT, assist, steal, offensive/defensive rebound, foul, turnover, etc.) that take place during a basketball game. Prevalent back-of-the-basketball-card stats (Pts/gm, Reb/gm, Ast/gm, FG%, 3PT%, FT%, etc.) are familiar to everyone and are certainly a comfortable point of reference for basic player comparisons, but in some cases we can use advanced metrics to get a better snapshot of player efficiency. Let's take a look at a few of the most valuable advanced metrics:

(2) Advanced metrics are often materially superior expressions of player efficiency in comparison to the traditional box score measures.

A. True Shooting Percentage (TS%) = PTS / (2 * (FGA + 0.44 * FTA)). A made three-point field goal is worth more than a made two-point field goal. That statement is far from profound, but the tandem element rarely acknowledged is that both types of shot attempt only use one possession. This has serious meaning when it comes to performance analysis, and TS% is a metric that adjusts for the added value of a three point make.

Furthermore, TS% also incorporates the different costs associated with free throw attempts as well, allowing two and three-point efficiency and free throw efficiency to be distilled into a single number. Free throws are of course still shot attempts, so it makes sense to include these shots in a metric that seeks to express shooting efficiency. However, a single free throw does not typically use a full possession, because many times a player is awarded two free throw shots (the .44 multiplier is used because it is estimated that 44% of free throw attempts represent the end of a possession). Like the three pointer, the free throw is another high efficiency shot that tends to be undervalued by traditional box score metrics.

We try to make these informal adjustments based on position and opportunity all the time (we expect big men to have higher FG% because they shoot closer to the rim, and we expect guards to have higher 3PT% and FT%), but the ultimate goal is to have your team allocate the majority of their possessions to their most efficient offensive players, regardless of position. Since we really want to know about the shooting efficiency of given player, it makes sense to embrace TS%, a metric that does the heavy lifting with a guaranteed accuracy.

With TS%, fans can have a single shooting percentage to compare players who might have opportunities to shoot from very different places on the floor, instead of being forced to make informal (and probably inaccurate) adjustments between FG% and 3PT%. Observe:

Example: Imagine you open your browsers and find last night's box score. Look at the three listed players and rank their overall shooting performances in order from best to worst. ***Answer posted at the bottom of the article.

TS% Example
FGM-A 3PM-A FTM-A PTS
Player A 7-17 4-8 2-3 20
Player B 9-15 0-2 1-4 19
Player C 8-13 1-5 6-8 23

B. Assist Rate (AR) = (Assists * 100) / (FGA + (FTA * 0.44) + Assists + Turnovers). Assist per game numbers can tell you some basic information about a player's passing prowess, but what if you want more? Assist Rate works to approximate the percentage of possessions used by a player that end in him dishing out an assist to a teammate. AR not only provides information about how well a player dishes out assists and avoids turnovers, but also highlights a player's distributive tendencies relative to his appetite for shooting and turning the ball over.

If you have ever wanted to dig deeper into learning about the most effective and willing creators in the NBA, check out Assist Rate numbers for the percentage of plays in which a given player creates an assist. Players like Andre Miller, Kyle Lowry, Mike Conley, Hedo Turkoglu and Andre Iguodala shine brighter under AR, while high volume players like Russell Westbrook, Monta Ellis, Tyreke Evans and Derrick Rose take a bit of a hit. Similar stats exist for turnovers and rebounds as well, aptly named Turnover Rate and Rebound Rate, so if you are interested in the concept of rating player skills in a normalized manner, be sure to head to hoopdata.com for more information.

One of the biggest complaints I hear about advanced statistical analysis is sports is that it sucks the fun out of the game. I fully understand and appreciate that few people want an informal statistics course to break out in the middle of a basketball discussion, but statistics aren't meant to take the fun out of basketball, they are meant to enhance our knowledge and refine our level of observation and understanding. For being so simple, basketball is exceedingly complex; therefore, I encourage you to find ways to use advanced stats and the underlying concepts that inform them to find new ways to view the game and digest the story of what is happening on the court. Now that you are equipped with some tools that will accentuate the finer points of the game, enjoy the 2011-2012 NBA season.

Here are just several basic stats that deserve your attention heading into the season:

Advanced Stats Glossary
True Shooting Percentage (TS%)- A player's shooting percentage weighted to account for free throws and 3-pointers. An accurate expression of shooting efficiency. Usage Rate (USG) - the number of possessions a player uses during his time on the floor.
Percentage of FGs Assisted (% AST) - The percentage of a player's total made field goals that are assisted by a teammate. Free Throw Attempts per Field Goal Attempts (FTA/FGA): Measures how well a player draws shooting fouls and gets to the free throw line relative to the shots they take.
Total Rebound Rate (TRR): The percentage of total available rebounds a player grabbed while he was on the floor. Assist Rate (AR): the percentage of a player's possessions that ends in an assist.
Offensive Rebound Rate (ORR): The percentage of total available offensive rebounds a player grabbed while he was on the floor. Turnover Rate (TOR) - the percentage of a player's possessions that end in a turnover.
Defensive Rebound Rate (DRR): The percentage of total available defensive rebounds a player grabbed while he was on the floor.

***TS% Example answer: If properly ranked from best shooting night to worst, the list should go: C-B-A (see how I made a sick lockout joke out of a math-based hypothetical? Yeehaw partystyles. Here's the actual breakdown:

TS% Example Answer
FGM-A 3PM-A FTM-A PTS TS%
Player A 7-17 4-8 2-3 20 54.6
Player B 9-15 0-2 1-4 19 56.7
Player C 8-13 1-5 6-8 23 69.6

For more information on advanced stats, make sure to check out this wonderful advanced stats primer from SB Nation's Golden State Warriors blog, Golden State of Mind.

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We viewers should ask the big questions

Like: at the top of this piece, there’s a photo of a basketball. Why isn’t it rolling downhill? There must be something weird about it. Maybe it’s the ball Bucks shooters use in games…

[I’m just covering the fact that I have yet to do my homework. Read and struggle manfully to understand the stats that Steve shares with us. I can do it if I try. I can do it if I try. I can do it if… Tonight should be good. On the smartphone while the TV tries to entertain. Right now, I must create a webpage of audiology testimonials.]

[Somebody had to get the comments flowing.]

by unklchuk on Dec 13, 2011 4:32 PM CST reply actions  

I understand Chuk. Oh, how I understand....brain...doesn't....compute............

I guess that’s why I stick to off-hand humour in my posts, cos I sure as hell can’t participate with any kind of insightful (as opposed to inciteful) comments :)

Fear the 'Dear'? You're damn right I'm scared of my wife!

by Big Crazy Dave on Dec 13, 2011 5:26 PM CST up reply actions  

Reminds me of the Python skit

Where they are interviewing John Cleese as a soccer player(a rather dim one)who scored the winning goal or something. All he keeps saying is “I hit the ball first time and there it was back of the net.”no matter what question he is asked.

"He always plays like he's a pit bull that hasn't been fed in about a year and that you've got pork chops in your pockets and that's the basketball." Of course, he's Canadian

by CanadaBucks on Dec 13, 2011 7:28 PM CST up reply actions  

And in case anyone is interested

http://orangecow.org/pythonet/sketches/footy.htm

"He always plays like he's a pit bull that hasn't been fed in about a year and that you've got pork chops in your pockets and that's the basketball." Of course, he's Canadian

by CanadaBucks on Dec 13, 2011 8:01 PM CST up reply actions  

Ah, yes!

Fear the 'Dear'? You're damn right I'm scared of my wife!

by Big Crazy Dave on Dec 13, 2011 8:51 PM CST up reply actions  

How much more Python do we need...

…before we can give visitors a full Monty?

by unklchuk on Dec 13, 2011 8:58 PM CST via mobile up reply actions  

Badgers win.

But it was close. They’re still broken.

by unklchuk on Dec 13, 2011 9:01 PM CST via mobile up reply actions  

Anyone ever watch Alan Partridge?

“Back of the net!”

http://www.youtube.com/watch?v=kEl5RvbGdik

OK, that will make sense to precisely no one, but as long as we were talking about British TV shows…

by Frank Madden on Dec 14, 2011 7:48 AM CST up reply actions  

When I posted that

I wasn’t expecting the Soanish Inquisition :P

"He always plays like he's a pit bull that hasn't been fed in about a year and that you've got pork chops in your pockets and that's the basketball." Of course, he's Canadian

by CanadaBucks on Dec 14, 2011 10:09 AM CST up reply actions  

Possessions

I’m sure I’ve asked this before and gotten an answer, but how do you find out or calculate how many possessions each team had in a game?

Also, if a team misses 2 shots but gets an offensive rebound each time and then scores, does that count as one offensive possession?

I never use a big word when a diminutive word would suffice.

by TheJay on Dec 13, 2011 10:34 PM CST reply actions  

This is how the formula breaks down, via Basketball Reference

Possessions = 0.5 * ((Tm FGA + 0.4 * Tm FTA – 1.07 * (Tm ORB / (Tm ORB + Opp DRB)) * (Tm FGA – Tm FG) + Tm TOV) + (Opp FGA + 0.4 * Opp FTA – 1.07 * (Opp ORB / (Opp ORB + Tm DRB)) * (Opp FGA – Opp FG) + Opp TOV)).

This formula estimates possessions based on both the team’s statistics and their opponent’s statistics, then averages them to provide a more stable estimate. The formula for players is rather lengthy and can be found in Dean Oliver’s book.

SB Nation Brew Hoop - Editor | SB Nation Midwest News Desk Contributor | SB Nation Chicago - Writer | Twitter: @stevevonhorn

by Steve von Horn on Dec 13, 2011 10:45 PM CST up reply actions  

And it should be noted different places use different formulas for possessions

It’s kind of funny that we have to estimate them since the concept is very simple, but unfortunately you can’t back it out from a box score alone (example: free throws sometimes change possessions, sometimes don’t).

The problem is that Hoop Data/Hollinger and Basketball Reference use slightly different formulas for possessions, which in turn makes all their possession-dependent stats different. I think that’s a major barrier to more widespread adoption of the metric—if the nerds can’t even agree on a formula, how can the masses start using it?

I believe Steve quoted the B-R formula, the Hoop Data one is simpler.

by Frank Madden on Dec 14, 2011 7:59 AM CST up reply actions  

Different formulas

I don’t keep up on it enough to know if it’s still the case, but FanGraphs and Baseball Reference have different formulas for something involved with Wins Above Replacement, but I get the sense that newfangled stat is catching on despite the differences. Maybe people just like WAR more than possessions though.

I never use a big word when a diminutive word would suffice.

by TheJay on Dec 14, 2011 9:26 PM CST up reply actions  

Basically all the baseball counterparts are better

Baseball is just a bazillion times easier to describe with “advanced stats” than basketball, because many of those metrics simply boil down to rate stats, linear-weight formulas, etc. Things like WAR in baseball work great because, for the most part, players are totally isolated from each other—there’s no real need to divide and assign credit between teammates. But they run into a similar problem in that different formulations of WAR likely assign different values to everything from doubles to stolen bases to outfield assists.

Every once in a while some big name stats guru will take an look at the possession calculation for basketball and revamp a coefficient or something. It can actually change based on the style of play (for example, there are college basketball metrics that describe North Carolina different than Wisconsin because the two teams play at very different speeds).

Whoa, I’m getting long-winded. Trying to kill the last bit of time at work. Aaaaaaand done.

by Dan Sinclair on Dec 15, 2011 1:07 AM CST up reply actions  

There is good news in that we don't have to do that hard work, because Hoopdata does it.

For example, here is an advanced box score from Hoopdata for the NBA Finals that gives you the possessions for the game

http://www.hoopdata.com/boxscore.aspx?id=310612014

Look in the middle of the second box from the top

SB Nation Brew Hoop - Editor | SB Nation Midwest News Desk Contributor | SB Nation Chicago - Writer | Twitter: @stevevonhorn

by Steve von Horn on Dec 13, 2011 10:47 PM CST reply actions  

Am I the only one

Who thinks every Fear the Deer t shirt sucks. I really want to get one but cant find one I like. I want one with the real logo on it and have the proper Bucks colors not strange shades of it.

by Collin B on Dec 14, 2011 12:11 AM CST reply actions  

If you guys are interested

I put together a pretty easy advanced stats calculator in excel that handles the major team metrics pretty well. Just enter in the appropriate box score statistics and it’ll return a bunch of stuff. It also auto-formats those results with a color based on how good/bad they are (that’s what the reference scales are for).

It’s set up to work in two halves because I’ve been using it mostly for Badger basketball games. If I can figure out a decent way to automate quarter split calculations, I’ll make an edit. For now, you can enter stats at the half, copy them into the “first half” box score spots, and then when you enter in the final stat lines it’ll auto-calculate second-half stats.

Here’s a link to the file:

If anybody is handy with excel (or advanced stats, for that matter) and wants to add to/improve it, go for it and let me know!

by Dan Sinclair on Dec 14, 2011 2:19 AM CST reply actions  

"If anybody is handy..."

“…with excel (or advanced stats, for that matter) and wants to add to/improve it, go for it and let me know!”

Just so you can plan. I searched all the realities (parallel, obtuse and over-caffinated) and found none in which I will be letting you know that I am able to help. Hopefully others will read about my inabilities and leap into the gap to make your project go swimmingly.

Look forward to reading the results of your method.

by unklchuk on Dec 14, 2011 6:49 AM CST up reply actions  

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